![]() ![]() I used the ESRGAN models General_plusPatch, BSRGAN, NMKD-Siax, NMKD-Superscale, UniversalUpscaler-Detailed, SGI and also Gigapixel (low resolution mode). ![]() Opened the 4-6 upscales of each texture side by side and chose the best :D Sounds like tedious as fuck? Yes it is. well I just upscaled each texture with 4-6 different models which from my experience give good results. Ok, so about the upscaling: First I prepared the textures by using the ESRGAN models BC1-smooth2 and SSAntiAlias9x. If you now load the textures in the game, they will look like intended. You can keep the png format, just save them as png and you will be fine. Anyway, I just used the tool XnConvert to convert them. If you just load the pc textures they will look blue in the game. Although you have to convert them before. If you successfully replaced all gamecube textures by pc textures you can start with the actual upscale process. Organizing the textures in subfolders like ui, magazines, ground/walls etc. I used Visipics, which can find a lot of similar textures (but not all!). Then probably the hardest part: Finding the same textures and replacing the gc textures by the pc textures. I got like 7k - 8k textures by this, but approximately 50% of them are duplicates, which I identified and removed by using the tool AllDup. Then I extracted the textures from the pc version since these often have higher resolutions or atleast are less compressed than the gamecube ones. Well, in a first step ofc I played the game and tried to dump as much textures as possible (btw if someone finds textures, which haven't been replaced so far, feel free to contact me). I also made a texture pack for NfS Most Wanted, which you can find here For further information how to use a texture pack with Dolphin, you can visit their forum.To use this pack, extract the content of the archive to your dolphin user folder, change the internal resolution in dolphin to atleast x2 and enable the option "load custom textures".The pack comes in DDS-BC7 format (needs less ressources and is faster than PNG).That's almost everything, except the vinyls which are depended on stuff like car color and can't be treated separately which makes like a million combinations possible All textures which can be replaced have been upscaled. The texture pack is made for Dolphin, a gamecube and wii emulator.I want to share my texture pack for Need for Speed Underground 2 (Gamecube) with you. ![]()
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